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A brief explanation of Asymmetric Reality: Asymmetric Reality refers to a concept where there is a gap between the current state of the objective world and individually optimized dystopia.
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While on a plane, I had a more specific idea about the mechanism of Asymmetric Reality.
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However, I am struggling to come up with useful, understandable, and interesting specific use cases for this concept.
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Applications:
- Specific example in VRChat: https://twitter.com/sizumita/status/1732657174156067299
- Educational applications like kineto and Educational Applications of Asymmetric Reality
- Asymmetric Reality in Space
- Allowing users to individually specify the level of clutter in sound and world, and adjusting accordingly with remapping.
- Exploring Asymmetric Reality of Language
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Considering the differences in room size could be a great idea.
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On December 7, 202312:
- Name suggestion: Instead of “asymmetric reality,” “personalized reality” might be a better term.
- Implementation idea: Creating a mechanism where individuals interact with equal realities rather than setting one person as the master of objective reality.
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Note: The concept of asymmetry in Exploring User Behaviour in Asymmetric Collaborative Mixed Reality is slightly different. It deals with physical reality’s asymmetry, while my interest lies in virtual reality’s asymmetry.
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My interest lies in experiences where people share partially different realities, focusing on designing a reality where subjective worlds are partially shared rather than assuming an external objectivity detached from oneself.
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I am keen on exploring topics related to blending subjective realities and spacetimes or employing spatiotemporal remapping of bodies or senses in environments like Remixed Reality or asynchronous reality.
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There are also different meanings of asymmetric reality, such as the one discussed in Exploring User Behaviour in Asymmetric Collaborative Mixed Reality, which seems different from what I am interested in.
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This environment allows for various research possibilities, such as spatial, temporal, visual, auditory, and even dietary asymmetries.
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The concept of Subjective Reality Loosely Connecting in Mixed Reality conveys a similar idea.
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Further exploration will be carried out in the CGUI Lab Research 202310~.