(Information Science Master) Lecture on Computer Graphics by Professor Kenji Igarashi.
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Takes a 3D representation (such as a 3D model) as input and outputs a realistic image.
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Distribution functions: Simulates reflection and other phenomena.
- Takes incoming light as input and outputs outgoing light.
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If we calculate the movement of all light using distribution functions, we can obtain a realistic image.
- However, the computational complexity is high.
- So, we strive to find simpler methods (sampling).
- Metropolis Light Transport
- Precomputed Radiance Transfer (real-time rendering)
- Rendering mainly takes time for integration, so we speed it up through precomputation (spherical harmonics).