- Text for conveying to others
- Ingredients of the text
- To be able to see related pages from the links at the bottom of the page, list keywords
(This is a big and abstract subject, but please read it if you feel like it.)
-
Currently, in the reality that people experience, “physical time” is dominant.
- There are some advantages to physical time.
- It naturally exists.
- Synchronous communication can be achieved because everyone follows it.
- Quantitative measurement can be easily done using clocks.
- Physical laws can be described simply with mathematics.
- There are some advantages to physical time.
-
However, physical time has many inconvenient constraints. - It only moves forward. - The speed at which it moves is constant (here, the speed refers to the speed compared to “physical time” for others). - Movement on the time axis is not freely possible.
- Being scolded for oversleeping, having to stop at a red light, having difficulty with turn-based communication, and not being able to pause in school classes are all due to the constraints of physical time(?).
-
Therefore, as an alternative to physical time, various “virtual times” can be considered.
- (Here, “virtual” means “essential” and not “virtual” in the sense of virtual reality.)
- Examples of virtual time
- The playback position time of a YouTube video (0:00→0:30→1:00→…)
- The page number while reading a book or manga (1p→5p→10p→…)
- The time in the world of a novel or movie (Day 1→Day 2→Day 3→…)
- The time on the chronological timeline of Twitter (1 hour ago TL→40 minutes ago TL→20 minutes ago TL→…)
- The playback position time of a Nico Nico Douga video (0:00 comment→0:30 comment→1:00 comment→…)
- The time in an exhibition at a museum arranged in chronological order (Edo period exhibition→Meiji period exhibition→Taisho period exhibition→…)
- The time perceived while looking at the sky (Sunrise→Sunset→Sunrise→…)
- Virtual time is not necessarily continuous or quantitative like physical time.
- However, it needs to have an order to be a “axis”.
-
The reason why these can be considered as virtual time (i.e., essential time) is
- The essence of “time” is the ability to be immersed (probably).
- If one can maintain the believability of being at a point on the time axis Believability, it can be said to be time.
- The essence of “time” is the ability to be immersed (probably).
-
It is also possible to immerse oneself in multiple virtual times.
- (Physical time ∈ virtual time)
- Examples of immersing in multiple times
- When watching a movie in a theater, one is immersed in the “time of the story world.”
- (Relative immersion in “physical time” decreases, but it doesn’t mean there is no immersion at all.)
- When reading a novel, one can be immersed in various times such as “physical time,” “page number time,” and “time of the story world.”
- If one is reading leisurely, the immersion in the “time of the story world” increases.
- If one needs to finish reading within a certain time, the immersion in “physical time” and “page number time” increases.
- When reading the timeline of Twitter in chronological order, one is immersed in the slightly past “timeline time” compared to real time.
- When watching a movie in a theater, one is immersed in the “time of the story world.”
- Image (source):
-
Various virtual times already exist, but in many cases, they remain less immersive compared to physical time.
-
The degree of immersion in virtual time is thought to be influenced by the following elements (hypothesis):
- How much consciousness and sensation can be covered.- How much sense of sharing time with others is there? (Ex: Kineto)
-
How much interaction (input/output?) is there with the environment on the timeline?
-
Virtual time and virtual space can be generalized as “immersive axes”. (Hypothesis)
- Physical time and physical space are clearly different, but the difference between virtual time and virtual space is ambiguous.
- Both are “immersive axes” and it can be said that there is no clear distinction between virtual space and virtual time.
- Examples that can be interpreted as both a timeline and a spatial axis
-
If the power of physical time weakens and the presence of virtual time increases, various experiences that were previously impossible due to the constraints of physical time become possible.
- Change in speed (compared to other timelines)
- Negative speed (reverse direction) as well
- Conversely, making virtual timelines that have had different speeds the same speed
- Free movement
- Moving the timeline as if walking through space
- Replicating phenomena (universal gravitation) occurring between the physical time axis and the physical space axis with virtual time axes (elastic synchronization)
- Doppelgangers
- Placing oneself at multiple points on the timeline simultaneously (where “simultaneous” is not limited to physical time)
- (In other words, branching the timeline into two)
- Loop
- A timeline that loops like a time loop
- I have accumulated various experience ideas in#exploringvirtualtime.
- Change in speed (compared to other timelines)