https://dl.acm.org/doi/pdf/10.1145/3491102.3501836
-
Oh, this looks really interesting (blu3mo)(blu3mo)
-
Is this the same lab as RealityCheck: Blending Virtual Environments with Situated Physical Reality?
-
The basic concept is in the lineage of Remixed Reality: Manipulating Space and Time in Augmented Reality.
- It’s interesting that they record what happened in a causality graph structure, enabling playback.
What is it?
- From asynchronous messages to an asynchronous reality.
- Nice phrase.
- The contributions of our work are two-fold. First, we present Asynchronous Reality as a general concept. Second, we implemented a system called AsyncReality as an instance of our concept.
- I want to write a paper like this (blu3mo)(blu3mo)(blu3mo)
- There is No Need to Always Be in Sync
Previous research
- It feels like a summary of the previous research on 2.1.2, Virtual Time.
- A Playback Tool for Reviewing VR Experiences
- Altering the Speed of Reality? Exploring Visual Slow-Motion to Amplify Human Perception Using Augmented Reality
- Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation.
- Challenges and Design Considerations for Multimodal Asynchronous Collaboration in VR.
- Remixed Reality: Manipulating Space and Time in Augmented Reality
- The following might not be relevant. They do a simple Pseudo-Synchronization, but that’s not the key.
- Mixed reality
- Causality
- Causality and Virtual Reality Art
- Event-based causality in virtual reality
- Causality: A Conceptual Model of Interaction History
- Oh, this is interesting (blu3mo)(blu3mo)
- I was curious about how to model causality.
- It seems to discuss in the context of a 2D editor.
- This paper aims to create a reality that follows causal relationships, even though it is purely asynchronous.
- I see? (blu3mo)
What are the key techniques or methods?
- The processing of resynchronizing from an asynchronous state is the key technique.
- Resynchronizing from an Asynchronous State
- It is implemented assuming a situation called focus mode, but it is a technology that can be used more generally for resynchronizing from async to sync cases.
- Very good (blu3mo)(blu3mo)(blu3mo)(blu3mo)(blu3mo)
- Let’s understand causality graphs (blu3mo)
- Non-uniformity of Spacetime is also interesting.
How did they validate its effectiveness? Are there any discussions? What papers should I read next?
- RealityCheck: Blending Virtual Environments with Situated Physical Reality
- Technologies that generate real-time 3D space from RGB-D cameras
- 15, 33, 66
They mention the Space Groupware Matrix.