http://www.jp.square-enix.com/tech/openconference/library/2011/dldata/PM/PM.pdf
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Game Development Project Management Course by Square Enix
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The first half (up to slide 170) was extremely valuable (blu3mo)(blu3mo)
- It felt like gaining the necessary mindset and prerequisites one should know before learning frameworks like PMBOK.
 
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The latter half (171 onwards) also contains good information, but it focuses more on game development-specific topics.
 
Here are some rough notes from (blu3mo) (probably more beneficial to read the slides if you have time):
- Even with a plan in place, there is a lot of uncertainty leading to deviations in results
- (Initial plan compared to 10 times more)
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Although this is a rough calculation, it gives an idea of how significant errors can be different from intuition.
 
 - Common approaches include
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In other words, accurate predictions for a project are nearly impossible.
 - While predictions may be uncertain, control is possible
 - Speeding up the iteration of the PDC is crucial
- It makes sense when you hear it, but I feel like I rarely achieve it in most cases (blu3mo)
 
 - Additionally, just iterating may not be sufficient
 - By learning project management (including Agile), can one handle projects more significant than a doghouse?
 
Do not escape from investigation, strategy, design, and planning!
- It seems crucial to conduct thorough preliminary research and then iterate quickly (blu3mo)
 - Rapid iteration should not be an excuse to avoid preparation
- That’s true (blu3mo)(blu3mo)(blu3mo)
 - It resonates
 
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Diligently do the obvious preparations
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That is the key to mastering uncertainty
 
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Investigation
- Uncover risks and potential issues as much as possible
 
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Strategy
- “Alertness”
 - Development Strategy Matrix
- The way it’s divided, I thought, “That makes sense.”
 - However, without knowing this framework, it might be challenging to think this way when actually running a project.
 
 
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Design
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Planning
- Two-Point Estimation
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Represented by two numbers, e.g., ○ hours to ○ hours or ○ days to ○ days
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Two-point estimation is highly effective from a psychological perspective, suitable for maintaining motivation, and very useful during analysis
 - Having clear definitions is also crucial
 
- Parkinson’s Law
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“Work expands to fill the time available for its completion,” a phenomenon that always seems to happen (blu3mo)(blu3mo)
 
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 - Two-Point Estimation
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Usually, discrepancies only become apparent when they actually occur, so it’s actually a good thing if discrepancies are found even when no work has been done.
- It’s important not to overlook discrepancies (blu3mo)(blu3mo)
 
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Recommended Books as of 2011
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“Understanding Project Management through Manga”
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- A manga digest of the PM world standard PMBOK
 
 
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“Agile Samurai”
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- An easy-to-read Agile book
 
 
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“Achieving Overall Optimal Project Management in the Shortest Time”
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- Understanding CCPM
 
 
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“XP Extreme Programming Implementation Plan”- Understand the plan in XP
- Learn about Scrum
 
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“Agile Software Development Scrum”
- Learn about Scrum
 
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“Agile Game Development with Scrum”
- Practical examples of Scrum in game development
 
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“Agile Estimation and Planning”
- Highly recommended and closely aligned with the way of thinking
 - It is thick and advanced, so it is best to read it last
 - Link to the document