(public) Title: Generalizing the Time Axis and Space Axis “Immersive Axes”
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It might be a bit excessive, but I’ll keep the idea.
- #limitations of generalization
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People have a concept of a dominating immersive axis.
- By default, real-time and real-space are dominating.
- AR, for example, has both virtual space and reality dominating to some extent.
- VR has virtual space completely dominating.
- The same can be said for time, for example, when immersed in a story, virtual time becomes dominating.
- Sometimes it can be a mix of both.
- Sense of Time Sharing is a means to enhance immersion.
- Previously, it was thought that people were “alienated” from real-time and real-space.
- Differences in the time axis:
- ① Different time axes with the same experience, but with different speeds and movements.
- Chronos vs Kairos, for example.
- This is a matter of interpretation.
- ② Different time axes with different experiences.
- Real-time vs the time axis of a story, for example.
- This is a matter of what they fundamentally are.
- Are there any differences between these two?
- For example, we now perceive time from a year ago as a different time axis, so it seems that there is no clear distinction between these two.
- Do we need to perceive differences in speed and movement separately from differences in content?
- ① Different time axes with the same experience, but with different speeds and movements.
Dialogue with Keicho about the space-time axis
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Immersive axes are characterized by placing oneself on the axis.
- Is the self synonymous with perspective?
- No, it includes input/output as well.
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How can axes be recognized?
- They can be recognized by outputting from perspective to the axis and receiving specific input, thus sensing one’s own existence.
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As a related discussion to What Can Be Considered as a Timeline,
- It might be possible to generalize various time axes and space axes and treat them together.
- It would be interesting if we could reach the conclusion that the wall between the time axis and space axis is ambiguous.
- As “axes” (countable, measurable entities).
- It might be possible to generalize various time axes and space axes and treat them together.
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Various time axes:
- Physical time
- Chronos Time
- Virtual Time
- I wrote various things about Virtual Time.
- Is it possible to consider non-Euclidean time?
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Various space axes:
- x, y, z of the real world (Chronos Space) (Is it wrong to use the word “Chronos” here?)
- Virtual space
- x, y, z of the VR world
- Space of (2D included) game worlds
- Non-Euclidean spaces can also be considered.#euclidean space
- https://scratch.mit.edu/projects/411192040/ This is interesting.
- Worlds beyond the mirror
- Non-Euclidean parts of the real world?
- Can maps be considered as virtual space axes?
- The sense of immersion is just lower compared to real space or VR.
- Map apps provide more immersion than paper maps.
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Are there any other axes that can be discussed together?
- For example, a number line?
- Unlike the time axis and space axis, there is no sense of immersion, so it cannot be generalized with them.
- The difference lies in whether the “self” can be felt.
- For example, a number line?
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Immersion can be considered for each axis.
- The sense of immersion in virtual space is as the words suggest.
- The sense of immersion in virtual time is closely related to Sense of Time Sharing.
- That seems to be the case.
- It would be interesting if we could generalize the elements for immersion in the time axis and the space axis.
- However, it feels like aiming for something meaningless.
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“Synchronization” can be defined between axes.
- I wrote various things about the synchronization between time axes in Virtual Time.
- Synchronization between the time axis and the space axis: Street View, for example.
- Synchronization between space axes
- Motion capture, for example.
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On the other hand, what is the difference between the time axis and the space axis?
- Chronos time and Chronos space are completely different things.
- Time is irreversible and always moving.- It would be a heavy topic of the Theory of time to discuss why we feel like time is always moving.
- Chronos time and Chronos space are completely different things.
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However, if we expand the definitions of the time axis and the space axis, they may become indistinguishable.
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It would be interesting if that happened.
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(I will think about it later) (blu3mo)(blu3mo)(blu3mo)
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In the Chronos space, objects can be placed.
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What can be placed in Chronos time?
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Not material things.
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Examples include memories, events, music, words, and videos.
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These things are generally not perceivable in an instant, but can be understood when they become sequential data.
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It’s not necessarily true for all of them, as videos can stand alone as images.
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Also, they generally exist in conjunction with other axes.
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Videos are composed of the time axis and the spatial x-axis and y-axis.
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Sound (waves) is composed of the time axis and the spatial x-axis, y-axis, and possibly the z-axis.
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So, in response to the question “Q. What can be placed in Chronos time?”, the answer would be “A. Nothing can be placed in Chronos time; it exists in conjunction with other axes.”
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While the spatial axis can represent information on its own, the time axis cannot express itself without being combined with other axes. Why is that? (blu3mo)(blu3mo)(blu3mo)
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Time as a Medium also discusses a similar topic.
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It feels like it has a physics-like approach.
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Establishing a generalized definition and finding common laws.
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Similar to the concept of an x-t graph.
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The exchangeability of energy and mass.
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#influenced by something.
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Is there a discussion on the theory of time that takes into account virtual time?
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The claim “Do not spatialize time” by Kuremu.
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https://www.amazon.co.jp/〈現在〉という謎-時間の空間化批判-森田-邦久/dp/4326102772
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I haven’t read the book.