- Browse through the list of papers to find interesting ones.
- Rather than reading randomly, I’m cherry-picking, but oh well.
2023 https://programs.sigchi.org/chi/2023/program/all
- Groupnamics: Designing an Interface for Overviewing and Managing Parallel Group Discussions in an Online Classroom
- Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course
- Enough With “Human-AI Collaboration”
- It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meetings with Distractions
- Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience
- shn_kasa
- Social Digital Cyborgs: The Collaborative Design Process of the JIZAI ARMS
- drinami
- “I normally wouldn’t talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers
- Memory Manipulations in Extended Reality
- Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
- ryosuzk
- Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature
- When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
- Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces
- VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality
- Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones
2022 https://programs.sigchi.org/chi/2022/program/all
- Zoom Obscura: Counterfunctional Design for Video-Conferencing
- Causality-preserving Asynchronous Reality
- FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings
- EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons
- Middle-aged man
- SABLIER: a Tangible Interactor to Navigate through Space and Time
- VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
- Cross-Reality, a good expression
- There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum
2021 https://programs.sigchi.org/chi/2021/program/all
- Perfectly Imperfect: A Speculation about Wabi-Sabi Inspired User Experience Design
- The Philosophical and Technical Legacy of Bernard Stiegler
- Countdown Timer Speed: A Trade-off between Delay Duration Perception and Recall
- Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto
- Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration