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I found this interesting.
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While the empty one is just a difference of tens of hours,
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I thought it would be interesting to turn this into a difference of a few seconds and make it interactive (like VR).#mightimplement
- For example, in a VR where you can juggle, your field of vision is divided into four parts in a matter of seconds.
- The controls are performed in relation to the time when your hand is in a specific part.
- It seems quite interesting.
- It doesn’t necessarily have to be in VR, it could work as a PC game as well, so I’d like to create a simple version of it.
- Well, VR might provide a better sense of immersion.
- For example, in a VR where you can juggle, your field of vision is divided into four parts in a matter of seconds.
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It could also be a means to achieve Non-immersive VR.
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Would it be okay if this gradually shifted instead of abruptly splitting?
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An alternative approach to achieving this is: Interface that Coexists Real-Time and Slow Motion