Since this is my Scrapbox Project, I would appreciate it if you could start by reading this page and explore various other pages from here.
About Myself in 2024
Bluemo / My Name is Shutaro Aoyama
- I am a sophomore at Columbia University in New York, majoring in Computer Science and minoring in Philosophy.
- Sun Microsystems Scholarship Foundation 1st term / IPA Unexplored ‘20 / Masayoshi Yamada Foundation 6th term
I like designing the “reality” that is perceived and shared through computers
- Internet space, AR/VR virtual spaces, Virtual Time, language spaces, etc.
- (Diagram)
- In the context of VR and HCI research, terms like Computer-mediated reality, Computer Mediated Communication are used.
- Interesting aspect: the ability to design the mechanisms of “reality” through the mediating computers
- (Involves Design and Engineering)
Particularly, I am interested in designing the “asymmetry of reality”
- Premise: There is no objective reality, and reality is created based on individual subjective perceptions.
- Through computers, in the “shared” reality (internet space, AR/VR space, time, language space, etc.), one can freely design the asymmetry of each individual’s subjective perception.#intersubjectivity
- This is referred to as Asymmetric Reality
I am engaged in research, product development, and design theory related to designing the “asymmetry of reality”
- [Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation]
- [asym-chat (Anjasshu State Chat)]
- Product development of an online lecture environment to facilitate real-time student communication in asynchronous lectures
- [kineto]
- Selected for IPA Unexplored 2020
While working on research and product development, I aim to establish design theories
- I find fulfillment in expanding the possibilities of the future while going back and forth between abstraction and concreteness.
Examples of pages in this Scrapbox project that mention designing asymmetric reality:
- Removing the constraints of physical time
- I Want to Explore Things that Can Only Be Done in the Information World
- The Ambiguity of the Difference between Virtual Time and Space
- Spatialization by Making Time Past
- What are the Long-Term Goals of Asymmetry Research?
- Preliminary Research on Virtual Time Axis
- Searching for Previous Studies on Asymmetric Reality
- Generating Asymmetry in Discussions Among LLMs
- LT of Name Tekkai - Smooth Sharing of Virtual Space-Time
- What is Sense of Time Sharing?
- 20240109 Inami Lab LT
- Virtual Spacetime: Model, Technology, and Applications of Spacetime without Physical Constraints
Other creative examples
- Work Delivery to Future Self = Asymmetric time
- Lorentz (Experience of relativity theory in VR) = Asymmetric spacetime
- We were here - Pseudo-synchronous VR Experience = Asymmetric time
- Wikichase
- Simulation of Research Activities with LLM x Tree Search