- Reading (blu3mo)
- The way of writing papers is very interesting (blu3mo)
- Dominic Chen
https://www.youtube.com/watch?v=HHnEOwsiepo
-
Not a dialogue but a synlogue
- It’s not a complete Turn-Based Communication, but rather an image where the initiative smoothly shifts at that moment
-
Or rather, TigerMov seems to be Yoshimura-san from Shenzhen
- I had an image of him being from Yahoo, but was he actually from this industry? (blu3mo)(blu3mo)(blu3mo)
-
Incompleteness
- In dialogue, a sentence should end, but in synlogue, it’s different
-
Overlap
- Dialogue in Turn-Based Communication does not allow overlap or multitasking, but synlogue is different
-
Multimodality
- Whether to use non-verbal cues in parallel
- In dialogue, this is considered noise, but in synlogue, it is used
-
Co-adaptation
- Interaction?
-
Examples of dialogue include emails
-
Generating mysterious graphs from qualitative evaluations (blu3mo)
- What method is this?
-
If a sense of human-likeness is felt, coadaptation seems to be working well
This study proposes synlogue as a design concept based on conversation analysis, anthropology, and cooperative overlap, and reports the results of a conversation experiment exploring the conditions for achieving synlogical dialogues in user interfaces.
In Japanese conversations, interjections are natural and encouraged, whereas in American English, they can lead to misunderstandings or discomfort.
- Indeed, there is a difference there (blu3mo)(blu3mo)
The term synlogue was first introduced by cultural anthropologist Junzo Kawada in his research on the Mossi people in West Africa, where he observed storytelling during the tribe’s evening gatherings.
- I thought it was quite a universal concept, but it started in that context
The purpose of this paper is to present synlogue as a design concept in HCI and emphasize the perspective that overlapping conversations are a sign of cooperative engagement.
- The connection between anthropological observation and HCI design.