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Ideas for implementing Asymmetric Reality
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Define partially different parameters as variables X1, X2, X3, …
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If it is 100% expected, then it should be 100% shared
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Define the percentage accurately
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For example
- Distance-based Elastic Synchronization
- Two people far apart do not need to be in the same place on the virtual timeline, so they experience different times
- As the two individuals get closer on the spatial axis, bring them closer on the timeline as well
- Once they are at a conversational distance, synchronize them
- Two people far apart do not need to be in the same place on the virtual timeline, so they experience different times
- Placement of floating monitors
- Initially, each person looks at things with the monitor placement that suits them best
- If someone points to an element on a monitor, the placement of that monitor is shared by everyone
- Share at the necessary scale
- Roughly pointing to a monitor might be fine as long as the locations are generally aligned, but pointing to a specific character on the monitor requires exact alignment
- Spatial arrangement of avatars
- Share at the necessary scale
- If just acknowledging each other’s presence, the position can be approximate
- If attempting to converse, the position becomes fixed
- If attempting a handshake, the hand position is also fixed
- If engaging in finger wrestling, the finger positions are also fixed
- Share at the necessary scale
- Distance-based Elastic Synchronization
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The concept of gradually reducing possibilities as shared at the necessary scale
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Considerations
- How to transition from asymmetry to symmetry?
- Switch abruptly?
- Transition gradually based on the level of shared anticipation?
- Similar to elastic synchronization
- Switch imperceptibly?
- This might work if the subject was not consciously aware of the original state
- The appropriate method may vary depending on the use case
- How to transition from asymmetry to symmetry?
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Techniques to control the direction of attention could also be applicable