4D Rendering
- 【Unity】A brief summary of the differences between Surface Shaders and Fragment Shaders - Qiita
- For now, this is the base.
Configuring the Universal Render Pipeline | Universal RP | 7.1.8
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x, y, z, w -> x, y, z
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It seems that a geometry shader is needed.
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https://halisavakis.com/my-take-on-shaders-geometry-shaders/
https://www.youtube.com/watch?v=BrZ4pWwkpto
- It can handle objects from the shader.
https://www.youtube.com/watch?v=EB5HiqDl7VE
- Both CPU and GPU can write to ComputeBuffers.
- AppendStructuredBuffer
- DrawProceduralIndirect
In Unity 2020.1 and later, use GraphicsBuffer instead of ComputeBuffer