• Title Ideas

  • _

    • Self-Introduction

      • I go by the name Bluemo
        • Engaging in various activities under the ID @blu3mo
      • Surviving in New York
      • Fond of Scrapbox and The Mist of the World
        • Though recently, I’ve been cheating on them with Obsidian
      • Within the realm of CS, I am interested in ambiguous fields
        • While acknowledging the risks, I believe combining humanities knowledge with engineering can lead to interesting outcomes
    • Discussion Topics

      • Firstly, I will talk about something I want to create recently (Proposal for Non-Turn-Based Communication with Voice)
      • Then, I will propose a more universal idea of “Wouldn’t it be nice if computers generating reality became like this”
        • It’s somewhat like a sci-fi concept, but I hope you find it intriguing
      • Apologies for not having time to create slides, so please bear with the bulleted notes
      • If the content is engaging, I would like to document it, so I’m looking forward to hearing your feedback
        • Whether you found it interesting, had trouble understanding some parts, etc.
    • Step 1. Advancement of VR Systems

      • As a representation of VR systems, there is a diagram like this
        • image

            - from [Guide for Those Who Want to Research VR - VR Research Field Map - yunoLv3 - note](https://note.com/yunolv3/n/n684f3bcb4e52) & VR Study Guide
            - [[Diagram of VR system]]
          
      • All aspects of this are evolving
        • Simulation systems
          • Capable of generating complex real-world information through large-scale models
            • If you look at language (ChatGPT), images (StableDiffusion), it becomes apparent
          • Distinguishing between “real information” and “generated information” becomes challenging
        • Input systems, output systems
          • Human perception and the interface of the computer’s “reality” are advancing
          • Devices providing information to perception, such as VR HMDs, headphones, taste display, are evolving
      • These discussions are currently revolving around buzzwords like “Metaverse is amazing” and “AI is amazing,” to some extent, considered obvious assumptions
    • Step 2. Consequently, Reality Becomes Subjective

      • Traditionally, a distinction was made between the “real” reality and various “fictional” realities
      • As a result of Step 1, the distinction between experiences of “real” and “fictional” realities becomes blurred, and both realities are treated in parallel.
        • Both are virtually/effectively real (= Virtual Reality)
      • Subsequently, “reality” becomes subjective (Phenomenological Reduction)
        • Phenomenologically, it was subjective from the start, but intersubjectivity (the state where multiple humans share the same perception of reality) becomes harder to establish
      • image
    • Step 3. How People Interact in This Perspective / Ways of Sharing Reality

      • In a world where people can only choose between “completely sharing reality” or “not sharing reality at all,” it feels awkward
        • It can be described as somewhat dystopian
        • More choices are better
      • Rather than a binary opposition of A or B, I want to suggest the existence of a Spectrum between them (continuous)
        • A concept generalized from so-called “Mixed Reality”
          • image

          • This assumes a Spectrum based on the dichotomy of “real reality” and “fictional reality”

          • Considering relative perspectives, this Spectrum can be envisioned between each person’s subjective realities

            • The extent to which one shares reality with others creates a gentle world
      • How can we realize a gentle connection between these two extremes?
        • Considering the sharing of reality in terms of space and time
        • Sharing of reality in a gentle space- This is a place where various examples can be given.
  • For instance, imagine two people sharing a pizza: Person A sees a tomato pizza, while Person B sees a seafood pizza.

  • Another example could be two people going out together: Person A thinks they are at an art museum, while Person B believes they are in Harajuku.

  • Sharing a relaxed time together ⭐️

    • This is the main point of discussion.
    • Here, the gathering of subjective realities can be seen as a large-scale distributed system.
      • When subjective realities are completely independent, they do not share time.
        • A’s time and B’s time are completely unrelated.
      • When A and B interact, some form of shared subjective timeline is assumed.
        • Here, not just perfect synchronization, but also considering sharing a relaxed time is desired.
        • Being on the same timeline but at different timings, like the concept of NicoNico Douga.
        • To achieve this, expressing reality as a set of differences is desired.
          • Want to represent “reality” with a data type like CRDT.
          • If this can be done, by setting a common timeline, the subjective realities of two people can be merged.
            • Roughly speaking, a “world that has become git-like reality.”
      • There are various mechanisms to deceive subjective time perception, which can lead to various forms of sharing relaxed time.
    • Specific situations
  • In conclusion

    • Discussing the specific implementation of this, it would be interesting if the people here discussed it.
      • Want to talk about it.
    • Want to know what’s interesting/not interesting about it.
      • Want feedback.
      • Want to articulate the interesting parts in writing.
  • Notes

    • Things discussed later.