- I want to write an essay that presents and argues ideas while providing context
- Work in progress
- Title: Virtual Spacetime: Model, Technology, and Applications of Spacetime without Physical Constraints
Below are work notes:
June 10, 2023
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I want to quickly generate a simplified version using ChatGPT to make it easier to read and post it as a note.
- Note version: A discussion on virtual spacetime
- Hmm… it seems like I’ve overloaded the content, making it still confusing.
- Since various topics are mixed, trying to force them into a single article seems fundamentally wrong.
- The day “white” disappears from the UI | ritar
- It seems far from this kind of writing.
- It seems aiming for something like ParallelTalk’s demo with background text would be better (blu3mo).
- Hmm… it seems like I’ve overloaded the content, making it still confusing.
- Note version: A discussion on virtual spacetime
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Impressions when tweeted
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I feel like if I don’t put out some writing, I might get fixated on it forever, so I decided to release it for now and focus on creating things.
- I realized that rather than confusing “writing,” interesting “things” are more engaging.
- It seems like that’s why Lorentz and Work Delivery to Future Self got attention.
- Thoughts after listening to Someone and Somewhere:
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While writing ”Virtual Spacetime: Model, Technology, and Applications of Spacetime without Physical Constraints,” I felt a sense of clarity amidst the confusion I had been experiencing.
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I was trying to articulate all my fragmented thoughts while writing this article or Scrapbox page.
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The word “time” refers to many complex things, and I hoped to break it down and organize it well.
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However, even after writing, the feeling that something was missing persisted, leaving me unsettled.
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Listening to the discussion on “division thinking” made me understand the reason behind this confusion.
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By breaking it down, I was able to create an article that comprehensively and abstractly explains various possibilities, like on the page above.
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From this article, one could say something like, "Time with reduced frame rates is also a diverse form of virtual spacetime," for example.
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However, even with such abstract explanations, it doesn't mean that I have described all ideas of specific spacetime models entirely.
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Logically, it is probably included, but there are undoubtedly diverse models that I haven't thought of yet.
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The persistent feeling that something is missing, no matter how much I write, is probably the reason for that realization.
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May 18, 2023
- Based on the discussion with @yunolv3 on May 18, 2023, I want to highlight the currently overlooked points (blu3mo).
- Similar to discussions in Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse about time.
- Relative time
- Reflections on shared time perception
- Unilaterality, intersubjectivity
- Similar to discussions in Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse about time.
- Sorting elements of time experience
- Shape, dimensions
- Micro:
- Range
- Relationship with others
- Since subjective speed is absolute, it can be compared with others.
- Being late, for instance.
- In other words, does the physical time constraint of “only seeing things existing in the same time position” create the “believability” of sharing time with others?
- If explaining Pseudo-Synchronization based on this premise,
- Based on the discussion with @yunolv3 on May 18, 2023, I want to highlight the currently overlooked points (blu3mo).
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Gathering pages on related topics
- Abstract discussions
- Discussion on Immersive Virtual Spacetime Axis
- 4D Rendering
- Delusion of a Virtual Timeline
- Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse
- This is more about the underlying worldview (should be understandable even without reading it).
- Also, the discussion on Inter-subjective VR to avoid solipsism.
- Is pseudo-synchronization a sharing of gentle time?
- SGG Year-End LT Meeting 2022 Slides
- Mobile Media and Sensory Transformation of Space and Time
- Phenomenological Interpretation of Virtual Space-Time
- I Want to Explore Things that Can Only Be Done in the Information World
- Removing the constraints of physical time
- Concrete examples
- Goal
- I want to connect the context of what I’ve created and thought about.
- Like a self-introduction.- Ultimately, it seems most profitable if ParallelTalk is found to be amusing.
- I want to connect the context of what I’ve created and thought about.
- Abstract discussions
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Listing logical points:
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Foundational idea 1: The concept that “we share spaces and times through computers”
- References Window Technology
- Based on the worldview of Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse
- The discussion on polymorphism can be skipped for now
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- There seems to be a classic element in the CSCW context that could be useful
- Specific examples
- Platforms like Zoom, VR, multiplayer games like Minecraft and Fortnite
- Also, platforms like Slack, Discord, and Twitter
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Foundational idea 2: It’s no use aiming only for the reproduction of physical reality in VR
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References I Want to Explore Things that Can Only Be Done in the Information World
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Talks about how VR should surpass physical reality
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Questioning the purpose of creating a clone of reality in VR
- Realized during conversations with others that this concept is fundamental (blu3mo)
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Suggests a better approach
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Envisioning a shared virtual space where individuals can customize their displays as they wish
- Flying in the sky
- Free viewpoint and movement
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Similar considerations apply to information within the space
- Such as landscapes
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Is the current perception still dichotomous between asynchronous and synchronous?
- Asynchronous lacks temporal experience
- Synchronous is entirely real-time
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Can there be asynchronous experiences with a temporal aspect?
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Imagining a virtual time where individuals perceive it as they like
- Distinguishing in-game, meta, and virtual “time” from real time
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There seems to be a Kantian-phenomenological aspect
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Building upon that, there is additional information
- Understanding information based on its color/text/sound/etc. in a temporal/spatial context
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--- This concludes the foundational worldview ---
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System:
- Considering the extension of 3D space, concepts like Physics simulator in 4-dimensional space
- Including broader ideas like Elastic Synchronization and Manipulating arbitrary connections with elastic synchronization
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Seemingly akin to a “universal gravitational force” in the time direction rather than space
- For collaborative efforts, considering concepts like CRDT
- Commutative data types seem necessary for conflict-free collaboration across time
- Considering the extension of 3D space, concepts like Physics simulator in 4-dimensional space
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Interface
- Exploring 4D Rendering
- Current rendering systems struggle with this, prompting the creation of new systems like Lorentz - Special Relativity in VR
- How to present elements that bridge time and space
- Concepts like 4D UI, Interfaces that transcend time
- Humans should have frameworks of space/time for interpreting information
- Exploring possibilities within those frameworks
- Exploring 4D Rendering
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Exploring applications in various media (audio, space, documents, etc.) and environments (lectures, meetings, casual conversations, etc.)
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Mention of ParallelTalk
- Constraint: Want to Destroy Turn-Based Discussions
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20230416
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Consideration of structure
- https://sharegpt.com/c/VHRIiBT
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This structure starts with introducing current technologies to engage readers, then showcases the potential of VR to provide concrete imagery rather than abstract discussions. Introducing applications early helps readers understand what is achievable. Each section should be adjusted to an appropriate length and made easily understandable by incorporating episodes and concrete examples.
- This proposed structure seems to be the most promising.
- Other proposals
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Below are 5 proposed structures along with an overview.
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Theme-based structure:
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Discussing virtual time and space in areas like communication, education, entertainment, and work under different themes.
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Problem-solving structure:- Enumerate the problems caused by physical constraints of time and space, and introduce virtual time and space technologies and applications to solve them.
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Comparative Composition:
- Compare and discuss the differences and interactions between real time and space and virtual time and space, debating their advantages and limitations.
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Case Study Composition:
- Introduce specific projects and cases utilizing virtual time and space, analyzing how they overcome physical constraints.
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Philosophical Perspective Composition:
- Develop discussions on virtual time and space from a philosophical standpoint, exploring their roles and significance in human cognition and experience. These seem to extract good essence from each aspect.
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Title Suggestions for ChatGPT:
- Beyond the Clock: Exploring Virtual Time in the Digital Age
- Time Unbound: Reimagining Our Experience of Time in Virtual Realities
- Fluid Time: The Intersection of Physical and Virtual Temporal Experiences
- Time Dilation: Navigating the Elusive Realm of Virtual Time
- The Fourth Dimension: Shifting Perspectives on Time in the Virtual World
- Time Warp: Breaking the Barriers of Time in Virtual Environments
- Digital Chronology: Rethinking Our Relationship with Time in Cyberspace
- Virtual Timekeepers: Innovations in Temporal Experience within Virtual Realities
- Unchained Time: The Emergence of Virtual Time and Its Impact on Our Lives
- Temporal Transcendence: Bridging the Gap between Physical and Virtual Time
- Cool (blu3mo)
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Header Image
Inspiring 2D Illustration, Envision a meta-universe where time and space are fluid and customizable. --ar 16:9 --v 5
- Cool (blu3mo)
- Resembling Kurzgesagt
- remix
Kurzgesagt style illustration, clock --ar 16:9 --v 5
- `
- Oh, looks similar! (blu3mo)
- remix
- Resembling Kurzgesagt
Inspiring 2D Illustration, endless potential of virtual time-space and the technology needed to bring it to life --ar 16:9 --v 5
- Cool (blu3mo)