https://natgeo.nikkeibp.co.jp/atcl/web/17/020800002/021300003/?P=1

“First, regarding the perception of time, there is a representative model called the Pacemaker Model. There is a part of the brain that ticks and keeps rhythm, and there are also places where the rhythm is counted and added up. And if there is a mechanism to read how many pulses were received from the time the addition switch was turned on until it was turned off, it is thought that time can be perceived.” So, if we accept this model, what kind of neural activity is causing the “distortion” of time?

Does time pass too quickly in games? The “time compression” effect has been confirmed in a study by the University of California using VR https://t.co/xXArKptBJG.

It has been found that VR has a “time compression effect” where time passes quickly. It is speculated that in VR, the sense of one’s own body becomes weak, causing the intervals of time to become distorted. pic.twitter.com/ihuwKEARpR @NazologyInfo May 18, 2021

  • Immersion into Virtual Time
    • It seems that it is not always compressed, but rather that time shifts are more likely to occur. Therefore, it is possible to slow down time as well.
    • I want to try elastic synchronization in VR.