- #fluffy Ideas
- Summary in a few words:
- Focusing on the “timeline” to perceive various things (stories, communication, etc.) within a common framework.
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As a way of perceiving the world, the perspective of a “relative timeline” seems intriguing.
- Rather than an absolute timeline like “Physical time,” various timelines exist equally.
- Physical timeline, memory timeline, visual timeline, story world timeline, etc.
- (Chronos time: clock-based objective time / Kairos time: sense-based subjective time)
- Physical timeline, memory timeline, visual timeline, story world timeline, etc.
- Various media such as clocks, social media, and written text serve as windows connecting these different timelines.
- Novels: connecting the “real world timeline” and the “story world timeline”
- Social media: connecting “one’s own timeline” and “others’ timelines”
- Clocks: linking “Kairos timeline” and “Chronos timeline”
- Addition in March 2021
- Media merely present new virtual timelines without actually connecting them.
- Rather than an absolute timeline like “Physical time,” various timelines exist equally.
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With this perspective, graphs can be drawn using multiple timelines.
- Instead of a linear representation of time, it allows for considering “planes” or “volumes.”
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Examples from Social Media
- Various social media platforms connect “one’s own timeline” and “others’ timelines”
- Clubhouse, Zoom, etc.: a completely linear connection
- YouTube: switching between linear connections
- Twitter: scrolling the timeline with steep gradients
- Various social media platforms connect “one’s own timeline” and “others’ timelines”
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Examples from Stories
- Works connect the “real world timeline” and the “story world timeline”
- Common novels, manga: often progressing faster in the story world timeline than in the real world
- Manga “100日後に死ぬワニ” (Wani dies in 100 days): unusually, a gradient of 1 when viewed broadly
- Details: Relationship between Reader’s Time and Story World’s Time
- Common movies: typically maintaining a gradient of 1 unless using slow motion
- Movie “TENET”: includes lines with a negative gradient
- Common novels, manga: often progressing faster in the story world timeline than in the real world
- Third timelines can also be considered
- Such as “timeline of flashback scenes,” “protagonist’s subjective time (Kairos timeline),” etc.
- The “producer’s timeline” is also a possible consideration
- In “100日後に死ぬワニ” (Wani dies in 100 days): the producer’s timeline ≠ the story world’s timeline ≒ the viewer’s timeline
- Works connect the “real world timeline” and the “story world timeline”
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How this perspective can be useful (jotting down rough ideas)
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By separating various timelines from the “real timeline,” the constraints of physical laws can be removed.
- This allows for playfulness in what was traditionally a linear progression of time.
- Possible plays (rough ideas)
- For instance, considering spatial Physics laws in the context of time#physics laws along the time axis
- “Universal gravitation” becomes “Elastic Synchronization”
- Implementing other ideas could be interesting
- Applying the law of conservation of momentum in time
- Reversing space and time (like discussed by that physicist)
- For instance, considering spatial Physics laws in the context of time#physics laws along the time axis
- Kineto is also based on this worldview (retrospectively)
- By separating the “real timeline” from the “class timeline”
- Constraints of the “real timeline” associated with the “class timeline” can be removed
- “When the timeline becomes more flexible, how will classes evolve?” (Main theme of Kineto?)
- Additionally, due to the removal of constraints (as mentioned above), Elastic Synchronization becomes possible
- By separating the “real timeline” from the “class timeline”
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It seems beneficial for analyzing or creating stories in literature, movies, etc.
- Details: Relationship between Reader’s Time and Story World’s Time
- The idea of reversing the “time” of the “real time” and the “story world time” mentioned above seems quite intriguing
- Breaking the fourth wall.
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(Like geocentric vs heliocentric)
- In the sense that what is at the center has changed
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https://twitter.com/kotobuki/status/1360837268206878721?s=21
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Moving away from the perception that only physical space is real, and considering that reality emerges where physical space and information space overlap, I think new frontiers for experimentation can be seen everywhere 👀.
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I might be mistaken, but I will continue to work on this into March.
- The temporal version of this
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Considering various timelines other than Kairos Time as virtual timelines
- Similar vibe to virtual space
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Capturing the timeline similar to VR’s virtual space, but with time axis
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The timeline is not an unstoppable flow like Chronos time, but becomes something that can be manipulated
- Similar to how teleportation becomes possible in virtual space
Virtual timeline
Reality | Real space | Chronos Time (or Kairos Time) |
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Connector | VR HMD | Elastic Synchronization (too much?) |
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I have a vague image in my head, but I haven’t been able to articulate the worldview clearly enough yet
- Want to clarify it in Going Back and Forth between Abstraction and Concreteness
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Taking rough notes of the images
- Moving between various timelines
- Connected and disconnected elastically
- Loop of Professor Takamatsu’s class
- Enjoying the Ambigram of sound world
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https://medium.com/designerrs/perception-of-time-in-virtual-reality-8ea3a54dc7c8
- Want to write notes on time like this
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https://note.com/morio36/n/n535394dc8a55
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Crossing time in xR (VR/AR/MR)
- This seems to be discussing something similar
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https://edutmrrw.jp/2016/technology/0830_mixedreality
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In other words, User A and User B can communicate in both real space and virtual space. It could be either one (real space or virtual space only). Also, there are relationships like User A and User C, where communication is limited to real space just like in the previous world. This means that human communication becomes more diverse and complex than ever before. Furthermore, sharing mixed reality space is also a sharing of real-time axis and virtual time axis between User A and User B. In other words, real space time and virtual space time coexist within the same 24 hours. As a result, each person’s timeline increases. This may be closer to the sense of a different dimension as described in the world of science fiction.
- This as well
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Similar to Time as a Medium?
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On the contrary, discussing something with more constraints than Subjective Perception of Reality
- Essentially saying that reality should be shared, but the order and speed of experiencing it can be altered
- This seems like a pretty important realization (blu3mo)
- Thinking about it, saying “Niconico Douga’s pseudo-synchronization is virtual time” feels a bit different
- When immersed in the world of Niconico Douga, you are already entering a different reality
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Rather than moving around various activities on one timeline, why say there are various timelines?
- The former seems more understandable now (blu3mo)
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Immersion into the timeline, or more accurately, internalizing the “virtual timeline” into one’s own sense of time
The following are random notes I was writing casually about Time as a Medium- In literature, there has been some exploration, but it seems that the Relationship between Reader’s Time and Story World’s Time hasn’t been thoroughly considered.
- This perspective could offer an interesting way to reinterpret various forms of entertainment like social media.
- For example, when considering the time spent on social media (vertical) versus real-time (horizontal):
- Clubhouse follows a completely linear timeline.
- Twitter (in terms of chronological timeline) has a very steep slope.
- YouTube can be seen as constantly shifting and changing synchronizations.
- ![image](https://gyazo.com/4e071ebcda5718ad01489e4969ca992a/thumb/1000)
- Looking at entertainment(?):
- [[100 Days of the Death of a Crocodile]] can be seen as linear on a macro level.
- Films like [[TENET]] seem to form complex graphs.
- Furthermore, expanding this perspective, one can view the world as a window connecting different flows of time between media like social media screens and book pages.
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Instead of viewing time as Chronos Time being absolute, considering it from a relative perspective.
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Are there things that can only be created with this perspective in mind?
- It feels like a viewpoint with a lot of potential.
- Rather than absolute time, the idea that various timelines exist.
- This leads to time not being one-dimensional but opens up the possibility of thinking about time in two or three dimensions.
- Considering the laws of Physics in multiple dimensions of time.
- This could turn “universal gravitation” into Elastic Synchronization.
- Implementing other laws of physics in time like this seems very intriguing.
- Laws like conservation of momentum.
- Reversing space and time, for example.
- Laws like conservation of momentum.
- Thinking about the timeline of a story and the timeline of reality is based on the above (Relationship between Reader’s Time and Story World’s Time).
- Considering the laws of Physics in multiple dimensions of time.
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Comparison with ”Time as a Medium“:
- The idea of viewing time as a “medium” and the concept of media connecting different times.