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It seems that one of the important characteristics of computers is the ability to bind objects together without the need for human intervention.
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(I’m not sure if “the essence of technology” is the appropriate expression.)
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For example, this can be applied to video calls as well.
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More accurately, is it time-synchronized binding?
- Pseudo-Synchronization can also be considered as binding two asynchronous entities in one direction?
- Would we not call one-way binding “binding”?
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Technology can alter the reality seen through Ambiguous Eyes, making it appear as if objects are bound together.
- In other words, it is about creating the illusion of being bound together.
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The ability to make the same object appear different to different observers is also thanks to binding.
- With the perception of being bound together, separate objects can be connected through a computer.
- For example, in the game of Werewolf Chess, the same board is shared but the information obtained is asymmetric.
- This couldn’t be achieved in a traditional board game.
- It can be seen as partially synchronously binding rather than hiding information.
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Ahh, I used to write about these things (blu3mo).
- I think this was further developed in Polymorphic Reality - Towards a Smoothly Connected Subjective Metaverse.
- After two years, I’ve learned not to use the word “essence” casually.