- Quoting from the Interactions 2020 website:
This includes research results on the interaction between humans and artifacts, as well as the interaction between humans mediated by artifacts.
For example, it includes:
- Foundations of interaction (philosophical and humanistic considerations, analysis of real-world interactions, etc.)
- Foundations of interactive systems (theory, design, models, construction, analysis and evaluation techniques, etc.)
- Interactive media (design, art, etc.)
- Elements of interaction technology (multimodal, language, sensory information, graphics, animation, agents, accessibility, etc.)
- Interactive hardware (wearable computers, mobile computers, robots, input/output devices, etc.)
- Multi-user interaction (groupware, CSCW, web, organizational knowledge, community computing, social computing, etc.)
- Applications of interactive systems (education, welfare, entertainment, ubiquitous computing, creativity, e-commerce, help desks, personal fabrication, etc.)
- Digital content creation (production, distribution, utilization, management, education, etc.)
- Why am I interested? (Random notes)
- I found the discussion in Research and Vision about Tech < Application < Vision to be very well articulated and it resonated with my interests.
- Rather than saying it was well articulated, it’s more like it gave me a sense of reassurance that previous researchers have said the same thing.
- I enjoy thinking about philosophical topics.
- I’ve been interested in designing interfaces and usability since I was in elementary school.
- I used to buy books about UI.
- Could my interest have roots in Doraemon’s secret gadgets?
- I’m also interested in relatively humanities-related topics.
- I found the discussion in Research and Vision about Tech < Application < Vision to be very well articulated and it resonated with my interests.