The document can be accessed at this link.
The topic discussed in the document is about subjectivity in collaborative virtual environments, focusing on the concept of Asymmetric Reality.
The paper by Steve Benford explores the current use of subjectivity in virtual reality systems. It identifies three collaborative applications to highlight the potential benefits of subjectivity. The paper introduces a framework for describing subjectivity based on networks of shared data and transformations. This framework serves as a basis for discussing various aspects of subjectivity, including mutual awareness, representation, and embodiment. Furthermore, the paper touches upon topics like evolving consensus views and potential issues arising from subjectivity.
For more information, you can refer to Steve Benford’s profile.