- The goal of the Exploration of Virtual Time is to eliminate the Constraints of Physical Time, aiming for the Versatility of the time axis.
20230416
- It’s not necessarily exciting to be able to present information in a higher-dimensional framework.
- Even if experiences of 2-dimensional time could be created, it’s not inherently enjoyable.
- In fact, it might become more confusing and less understandable.
- What is truly satisfying is the ability to present information within an optimal spatiotemporal framework that suits the situation and preferences.
- For example, if one dislikes Turn-Based Communication, they might prefer ParallelTalk in a multidimensional time setting.
- By considering a wider range of spatiotemporal frameworks rather than simply copying traditional physical time and space, more choices become available.
2023/4/12
- It feels like the resolution has significantly improved recently (blu3mo).
- Various specific examples have emerged.
- Things to do to “eliminate the constraints of physical time”:
- Premise: Think in terms of something like Diagram of VR system.
- Consider each part.
- System part
- Based on the assumption of The Ambiguity of the Difference between Virtual Time and Space, one can consider cyberspace systems beyond 2D and 3D space.
- Challenges arise due to things that are currently impossible with existing technology.
- For extensions of 3D space-like concepts,
- Consider 4D Rendering or
- Physics simulator in 4-dimensional space.
- For creating collaborative environments,
- Implement mechanisms like CRDT,
- As briefly discussed in SGG Year-End LT Meeting 2022 Slides.
- Implement mechanisms like CRDT,
- For extensions of 3D space-like concepts,
- Questions like “What is Time-likeness?”, “What is Spatiality?”, and “What is causality?” emerge.
- Interesting (blu3mo)(blu3mo)(blu3mo).
- Interface part
- Concepts like 4D UI enable cognition beyond 3D.
- Consider Interfaces that transcend time.
- Without a good interface, ParallelTalk becomes complex and difficult for people to handle.
- Human part
- Evolution (?)
- Premise: Think in terms of something like Diagram of VR system.
202107
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To eliminate them, it seems there are two things to do:
- rel: [[Virtual Time]], - rel: [[Believability]]
- In the Discussion on Immersive Virtual Spacetime Axis, these two aspects were confusing to me.
-
Approaches that create immersion.
- I don't actually know what to do to achieve this. - Only on a linguistic level.