- The original sources are around Subjective Perception of Reality, Asymmetric Reality, 環世界, Misalignment of ‘Visible Things’ While Walking in the City or Reading Text, Removing the constraints of physical time, and Flexible Constraint.
I feel like I’ve managed to organize logical and dependency relationships well:
Step 1. I am interested in designing the “subjective reality” perceived through a Computer.
- By being able to ignore various constraints, various things that were not possible in the traditional physical world can now be done. Step 2. Among the constraints, I am particularly interested in the constraint of “objectivity.”
- Technically, it is possible to show completely different subjective realities to each individual (similar to the Matrix concept).
- On the other hand, the current society and human nature are based on the existence of a pseudo-objective world. Also, personally, I believe there is joy in interacting with people who have different “環世界” (alternate worlds).
- Taking into account the current state of society and my own values, I am interested in exploring the design of a smooth “subjective reality” that is not 100% subjective or 100% objective.
- → Interested in the concept of “misalignment.”
There is joy in interacting with people who have different “環世界” (alternate worlds).
- I am quite emotionally invested in this (blu3mo)