Application of Asymmetric Reality in Education
-
Kineto aimed for this
- It didn’t withdraw just because that line failed
-
Claude
-
Visual interfaces - Customizing fonts, icons, text size/color, layouts, etc., based on vision abilities and learning differences to enhance accessibility.
-
Demonstrations - Adjusting the pace, perspective, abstraction level, etc., of concept demonstrations (e.g., science experiments) according to prior knowledge, learning style, and engagement cues.
-
Tools - Providing personalized lab instruments, whiteboards, brushes, rulers, and other tools tailored to individual preferences.
-
Environments - Offering customized study locations that align with each student’s motivations, ranging from a quiet library to a lively cafe.
-
Group discussions - Modifying seating arrangements, avatar positions, etc., to make discussions more inclusive and effective for all participants.
- Ah, this could be interesting
- Providing suitable seating arrangements for each student during class discussions while sharing a part of the reality collectively
-
Challenges - Creating quizzes, puzzles, collaborative obstacles with adjustable difficulty levels to target skill development.
-
Could it be an interactive lecture where teachers/course designers prepare multiple patterns in advance, allowing for individualized experiences while maintaining communication, perhaps?