https://www.youtube.com/watch?v=aE-I69l5yBQ
What is it?
- Enables asynchronous operations.
What is impressive compared to previous research? What is the key technology or method? How was its effectiveness validated? Are there any discussions? What paper should I read next?
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- You might find something you can do with FMRG funding if you read around here.
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Papers that cite this one and caught my attention.
- GhostAR: A time-space editor for embodied authoring of human-robot collaborative task with augmented reality
- I definitely want to read this.
- Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
- ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
- It seems like they created a tool to present information adaptively to the viewing environment.
- CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaboration
- Cross Reality Authoring: A Mixed Reality Editor approach
- CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality
- Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration
- TENETvr: Comprehensible Temporal Teleportation in Time-Varying Virtual Environments
- ShiSha: Enabling Shared Perspective With Face-to-Face Collaboration Using Redirected Avatars in Virtual Reality
- SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality
- Blocks: Collaborative and Persistent Augmented Reality Experiences
- Causality-preserving Asynchronous Reality
- GhostAR: A time-space editor for embodied authoring of human-robot collaborative task with augmented reality
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The concept is interesting, but the proposal seems modest.
- There seems to be more that can be done.
- Maybe VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality delves deeper into it.