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Premise: Asymmetric Reality
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I think this is the best genius idea of the year (blu3mo)(blu3mo)(blu3mo)
- I want to articulate it clearly.
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First, explain it in space, then expand it to spacetime, and further extend it to other parameters.
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Conventional objective VR space
- A server has a shared database of spatial positions (x, y, z) of various objects
- Desk: (0,1,0), apple: (0,2,0), User A’s avatar: (1,1,1), User B’s avatar: (-1,1,1), and so on
- The data represents the one true reality
- The data is complete = contains all information about the world
- Each user’s client constructs the same reality based on this shared database.
- A server has a shared database of spatial positions (x, y, z) of various objects
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Asymmetric Reality shares a “set of necessities of various situations”
- A server has a shared database of constraints of spatial positions (x, y, z) of various objects
- “The apple is on the desk”, “Avatar A’s hand overlaps with Avatar B’s hand”, and so on
- The data is incomplete = there are multiple possible worlds that satisfy the constraints
- Each user’s client constructs a different reality based on the shared constraints and their own local constraints.
- A server has a shared database of constraints of spatial positions (x, y, z) of various objects
Notes It is possible to consider an environment where things are shared while being placed in different spacetime positions. Events can be perceived in a spacetime-relative and loosely related manner.
- A happens after B, A exists 80% to the right of B, etc.
First, consider space
- Realize requests based on relative relationships while applying local constraints and personalization
- Entities like A, B include avatars of oneself and others
- The dataset of “relative and loosely related relationships” is always shared.
Strict requests
- Relationship between a desk and an object
- Relationship between a monitor and a finger
- Distance between the floor and feet
Loose requests
- Position of a monitor
- Position of a desk
- Distance between the floor and ceiling
- Scale of a desk
I want to explore more widely the use cases of collaborative VR that involve sharing space.
- Campfires, festivals, etc.
- Sharing experiences, not just productive activities, can be considered. I completely forgot about that.
- Discussions sharing a desk
- Museums
In this context, is there not much distinction between environment remapping and avatar remapping!!!!
This is discussing possible worlds
- Constructing each possible world based on the condition of how necessary it is
When it comes to time, the problem is that there is a before and after in the physical world
- Translations are possible because of delays
- Personalization constraints like replaying updates when the gaze changes.
- In space, is there a way to shift events in the time direction when “it’s impossible to reconcile in this moment” (blu3mo)(blu3mo)(blu3mo)(blu3mo)
Things to temporarily set aside
- Personalization other than spatial arrangement
- Of course, the theory can be applied, but for now, let’s narrow the scope. If we can’t find a good application, we’ll expand.