• Premise: Asymmetric Reality

  • I think this is the best genius idea of the year (blu3mo)(blu3mo)(blu3mo)

    • I want to articulate it clearly.
  • First, explain it in space, then expand it to spacetime, and further extend it to other parameters.

  • Conventional objective VR space

    • A server has a shared database of spatial positions (x, y, z) of various objects
      • Desk: (0,1,0), apple: (0,2,0), User A’s avatar: (1,1,1), User B’s avatar: (-1,1,1), and so on
      • The data represents the one true reality
      • The data is complete = contains all information about the world
    • Each user’s client constructs the same reality based on this shared database.
  • Asymmetric Reality shares a “set of necessities of various situations”

    • A server has a shared database of constraints of spatial positions (x, y, z) of various objects
      • “The apple is on the desk”, “Avatar A’s hand overlaps with Avatar B’s hand”, and so on
      • The data is incomplete = there are multiple possible worlds that satisfy the constraints
    • Each user’s client constructs a different reality based on the shared constraints and their own local constraints.
  • grounding


Notes It is possible to consider an environment where things are shared while being placed in different spacetime positions. Events can be perceived in a spacetime-relative and loosely related manner.

  • A happens after B, A exists 80% to the right of B, etc.

First, consider space

  • Realize requests based on relative relationships while applying local constraints and personalization
  • Entities like A, B include avatars of oneself and others
  • The dataset of “relative and loosely related relationships” is always shared.

Strict requests

  • Relationship between a desk and an object
  • Relationship between a monitor and a finger
  • Distance between the floor and feet

Loose requests

  • Position of a monitor
  • Position of a desk
  • Distance between the floor and ceiling
  • Scale of a desk

I want to explore more widely the use cases of collaborative VR that involve sharing space.

  • Campfires, festivals, etc.
    • Sharing experiences, not just productive activities, can be considered. I completely forgot about that.
  • Discussions sharing a desk
  • Museums

In this context, is there not much distinction between environment remapping and avatar remapping!!!!

This is discussing possible worlds

  • Constructing each possible world based on the condition of how necessary it is

When it comes to time, the problem is that there is a before and after in the physical world

  • Translations are possible because of delays
  • Personalization constraints like replaying updates when the gaze changes.
  • In space, is there a way to shift events in the time direction when “it’s impossible to reconcile in this moment” (blu3mo)(blu3mo)(blu3mo)(blu3mo)

Things to temporarily set aside

  • Personalization other than spatial arrangement
  • Of course, the theory can be applied, but for now, let’s narrow the scope. If we can’t find a good application, we’ll expand.