https://www.iplab.cs.tsukuba.ac.jp/paper/domestic/yanagihara_sighci181.pdf
- This research focuses on a Text Input UI that displays a 3x3x3 keyboard in VR and identifies the selected key based on the stroke of a controller.
- Two types of input methods, motion-based and velocity-based, were tested, and it was found that the motion-based method had fewer errors.
- The reason for this is attributed to the ability to input slowly using the motion-based method.